A procedural city created in Houdini. (WIP)
A procedural escalator created in Houdini.
A cube texture created in substance designer. Playing with AO and depth.
Made in unity, control character apperence via UI
Shoot enemies, take damage, minimap, npc follow character.
A first-person shooter created in C++ and blueprints with UE4. I also created the assets in the city.
A first-person shooter created in C++ and blueprints with UE4. I also created the assets in the city.
Current art I am working on (WIP)
Previously finished art works. (Corel painter and Photoshop)