Olivia Mikler | Technical Artist

GitHub

3D scenes

Procedural City

A procedural city created in Houdini. (WIP)

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Procedural Escalator

A procedural escalator created in Houdini.

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Robot (WIP)

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Rigging & Skinning

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A cube texture created in substance designer. Playing with AO and depth.

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Character creator

Made in unity, control character apperence via UI

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Gameplay mechanics

Shoot enemies, take damage, minimap, npc follow character.

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UE4 shooter game

A first-person shooter created in C++ and blueprints with UE4. I also created the assets in the city.

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City builder game

A first-person shooter created in C++ and blueprints with UE4. I also created the assets in the city.

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Kattis Portfolio

View my Kattis solutions

Art Gallery

Current art I am working on (WIP)

Painting 1

Previously finished art works. (Corel painter and Photoshop)

Painting 1
Painting 2
Painting 3
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